[Dailydave] 0day RealServer exploit demo
admin at gleg.net
admin at gleg.net
Tue Jan 15 09:56:55 EST 2008
Hi,
> On 04 January 2008 08:15, admin at gleg.net wrote:
>
>> Hi,
>>
>>> On 03 January 2008 10:26, admin at gleg.net wrote:
>>>
>>>> The demonstrated CANVAS module exploits a heap overflow vulnerability
>>>> in RealServer. The exploit was available to our clients since Oct 3, 2007.
>>>>
>>>> Feel free to email me if any questions appear.
>>>
>>> Ok, since you did say "any questions", I do have a question:
>>>
>>> Q: What's the bug and how do I trigger it (apart from by buying
>>> VulnDisco)?
>>>
>> Honestly, what answer you expect to get from me? ;-)
>
>
> A silly or humorous one! :-)
>
> Plus, maybe, the start of a thread about those SWF demos that people are
> always showing these days.
>
> Because after all, they're not very exciting to watch, and they're all
> pretty much the same; you see a cursor, it makes a few selections from a few
> dialog boxes, it clicks "Start", a window opens saying that it's a shell and
> that it's running on a different machine... apart from the text in the
> drop-down box in the dialog when the particular exploit is selected, they're
> all basically identical. And of course they are all showing you the dull end
> of the exploit, when all the 'action' is taking place at the remote end. I
> thought it might be interesting to raise the topic of whether they could be
> made more demonstrative and informative yet without giving too much away that
> people don't want to disclose.
>
> For example, it might be possible to add a little picture-in-picture inset,
> showing a sort of broad overview of the target process' memory space, maybe
> using different colours to show the evil data arriving in the
> target's memory,
> being processed, and ending up being executed. Something like that
> might give
> people a general idea of whether it was a heap or a buffer overflow, and how
> clever/tricky it was, without giving away enough information to even start
> trying to reverse it; but imagine watching a unicode venetian blind exploit
> constructing itself in front of your eyes, or seeing strings being
> concatenated until they spill out of a buffer. There must be ideas like this
> that could add value to what are otherwise fairly dull demos, don't
> you think?
>
Nice thread, any ideas how I could make our demos more interesting
will be greatly appreciated ;-)
Lately I updated realplayer flash demo, we are using CANVAS to take a
screenshot.
--
Best regards,
Evgeny Legerov
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